SC. 009 — Monolith Valley
Viewport to final

ViewportFinalUSD layering · procedural scatter · volumetric fog · Karma lighting
A large-scale sci-fi environment assembled in Houdini Solaris — terrain, vegetation, and architecture layered as USD, with fog passes and Karma lighting holding the uranium cube as the focal point. Drag to reveal the build.
HoudiniSolarisKarma
Stills
Render gallery
Capabilities
Built to ship under deadline
I work where world-building, lighting, look development, and FX overlap — from first references to final comp — keeping shots readable and on-pipeline.
Disciplines
- Environment
- Lighting
- Look development
- FX simulation
- Layout
- Compositing
Tools
- Houdini
- Solaris
- Karma
- Nuke
- Renderman
- Blender
End credits





