Environment · Lighting · FX

Dalton Love

Environment & FX for film — cinematic worlds built procedurally in Houdini, Solaris & Karma.

SC. 009 — Monolith Valley

Viewport to final

Open case study →
ENV 009 Monolith Valley — final renderENV 009 Monolith Valley — viewportViewportFinal

USD layering · procedural scatter · volumetric fog · Karma lighting

A large-scale sci-fi environment assembled in Houdini Solaris — terrain, vegetation, and architecture layered as USD, with fog passes and Karma lighting holding the uranium cube as the focal point. Drag to reveal the build.

HoudiniSolarisKarma

Stills

Render gallery

All renders →
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Capabilities

Built to ship under deadline

I work where world-building, lighting, look development, and FX overlap — from first references to final comp — keeping shots readable and on-pipeline.

Disciplines

  • Environment
  • Lighting
  • Look development
  • FX simulation
  • Layout
  • Compositing

Tools

  • Houdini
  • Solaris
  • Karma
  • Nuke
  • Renderman
  • Blender

End credits

Open to environment, lighting, and FX roles for film.

Dalton LoveEnvironment · Lighting · FXSan Antonio, TXdalton.lov@outlook.com